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5.7 - Fire and Detonation Processing

Processing of damage and fire interactions is managed by the DtDetonationManager (detonationManager.h)and the DtFireManager (fireManager.h).

They notify the appropriate simulation objects when an interaction involving them occurs.

The components work together to minimize processing of interactions. The DtFire-Manager registers for both fire and detonation interactions. The DtDetonationManager registers for detonation interactions. The DtDamageAdjudicationActuator (damageAdjudicationActuator.h) and DtUnderFireDeterminationSensor (underFireDeterminationSensor.h) register themselves, their simulation objects, and their appropriate callback functions with the managers. When a detonation or fire interaction occurs, the fire and detonation managers determine which registered simulation objects are affected, and notify only those simulation objects of the interaction. Thus only the appropriate registered simulation objects need to process the interaction.

The following figure illustrates how DtDamageAdjudicationsActuator registers for damage callbacks:

vrf_registeringdamagecallbacks.png
Registering for Damage Callbacks

The following figure illustrates processing a damage from a detonation:

vrf_processingdamage.png
Processing Damage from a Detonation

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Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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