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vrfIndirectArtilleryManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
13 
15 
16 namespace makVrf
17 {
18  class DtVrfObjectFacadeInterface;
19 
24  {
25 
26  public:
27 
30 
33  virtual void setIndirectArtilleryData(const DtIfIndirectArtilleryData&);
34  virtual const DtIfIndirectArtilleryData& indirectArtilleryData() const;
35 
36  virtual HandlerType type() const { return IndirectArtillery; };
37 
38  protected:
41  virtual bool createVrfObject();
42 
45  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface* objectImage);
46 
47  virtual void slot_onPrincipalStateViewUpdated(DtVrlinkSimulatedBaseStateView* principalStateView,
48  const makVrv::DtUniqueID& principalSceneObjectId );
49 
50  virtual void initializeEventProcessor();
51 
52  protected:
55  };
56 
59 }

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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