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DtFrameBufferObject.h
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1 /******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
7 #pragma once
8 
10 
11 namespace makVrv
12 {
17  {
18  public:
19 
20  DtFrameBufferObject(unsigned int width, unsigned int height, const char * name);
22 
24  void resize(unsigned int width, unsigned int height);
25 
27  void attachTexture2D(unsigned int textureId);
28 
30  bool valid();
31 
33  void bind();
34 
36  void unbind();
37 
38  protected:
39  std::string myName;
41  unsigned int myFrameBuffer;
42  unsigned int myDepthBuffer;
43  };
44 }

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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