VR-Forces 4.6.1 Class Documentation
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include
vrvOsg
DtImguiDrawable.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2017 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include <osg/Drawable>
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#include <
vrvOsg/vrvOsg.h
>
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namespace
makVrv
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{
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class
DtDe;
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class
DtOsgRenderer;
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class
DT_DLL_VRVOSG
DtImguiTweakUI
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{
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public
:
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virtual
void
createImGui() = 0;
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};
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class
DT_DLL_VRVOSG
DtImguiDrawable
:
public
osg::Drawable
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{
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public
:
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DtImguiDrawable
(
makVrv::DtDe
& de);
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virtual
~
DtImguiDrawable
();
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virtual
void
drawImplementation(osg::RenderInfo& info)
const
;
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void
addUI
(
DtImguiTweakUI
* ui){ myUiArray.push_back(ui); }
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void
removeUI
(
DtImguiTweakUI
* ui){
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std::vector<DtImguiTweakUI*>::iterator iter = std::find(myUiArray.begin(), myUiArray.end(), ui);
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if
(iter != myUiArray.end()){
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myUiArray.erase(iter);
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}
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}
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static
DtImguiDrawable
* getInstance(
DtDe
& de,
DtOsgRenderer
* renderer);
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static
DtImguiDrawable
* getInstance();
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bool
readyToRender
(){
return
myReadyToRender; }
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virtual
void
releaseGLObjects(osg::State* state
/* =0 */
)
const
;
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private
:
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makVrv::DtDe
&
myDe
;
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std::vector<DtImguiTweakUI*>
myUiArray
;
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static
DtImguiDrawable
*
s_ImguiInstance
;
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mutable
bool
myReadyToRender
;
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};
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};
Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)