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DtIndirectPointTextureCollectionPolicy.h
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1 /******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
13 
15 
16 namespace osg
17 {
18  class StateSet;
19  class ExtendedMaterial;
20 }
21 
22 namespace makVrv
23 {
24  class DtIndirectGeometryTexturesPointers;
25 
29  {
30  public:
33 
36 
39  virtual void collectTextures(DtIndirectGeometryTexturesPointers& texturePointers, const osg::StateSet* stateSet, const std::string &modelName) const;
40 
43  virtual const std::string& glslTextureDeclarationHashDefine(void) const;
44  protected:
45  // ! constructor
47 
48  virtual void collectTextures(DtIndirectGeometryTexturesPointers& texturePointers, const osg::StateSet* stateSet, const osg::ExtendedMaterial* extendedMaterial, const std::string &modelName) const;
49  };
50 
53  {
54  public:
56  virtual DtIndirectTextureCollectionPolicy* create();
57  };
58 }

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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