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DtLaserDesignatorUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 
14 #include <vrvCore/DtDe.h>
15 #include <vrvCore/DtIntersector.h>
17 
18 #include <string>
19 
20 namespace makVrv
21 {
27  {
28  public:
29 
32 
34  virtual ~DtLaserDesignatorUpdater();
35 
37  virtual void update( double simTime );
38 
41  virtual void setEnabled(bool enabled);
42 
45  virtual void setSpotLocation(const DtVector& end);
46 
49  // created the model that this updater updates
50  virtual void setDesignator(DtUniqueID sourceId);
51 
56  virtual void setDesignatedObject(DtUniqueID designee);
57 
58  protected:
59  // If a scene object is found for the designee it comes back in designeeSceneObject
60  virtual DtVector updateLocation(double simTime, DtSceneObject*& designeeSceneObject);
61  virtual DtTaitBryan updateOrientation(double simTime, DtSceneObject* designeeSceneObject);
62 
63  protected:
67  bool myDirty;
68  };
69 }

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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