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DtOsgDetailMapController.h
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1 /*****************************************************************************
2 * Copyright (c) 2017 MAK Technologies, Inc.
3 * All rights reserved.
4 *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 
26 namespace makVrv
27 {
31  {
32  public:
34  DtOsgDetailMapController(const DtOsgFileCache& fileCache);
35 
37  virtual ~DtOsgDetailMapController();
38 
39 
40  public: // DtOsgEffectTextureController interface
41 
42  virtual osg::Texture* installEffectTexture(osg::Texture* baseTexture,
43  int texUnit, osg::StateSet* stateSet, const osgDB::Options* dbOptions
44  , const DtPossibleFileNamesCache& possibleFilenames) const;
45 
46  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex,
47  osg::StateSet* stateSet, const std::string& baseTextureName) const;
48  };
49 
53 }

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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