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include
vrvOsg
DtOsgTextureApplyAttribute.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2014 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <map>
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#include <osg/StateAttribute>
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namespace
osg
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{
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class
State;
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}
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namespace
makVrv
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{
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class
DtGlTexture;
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class
TextureApplyAttribute
:
public
osg::StateAttribute
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{
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public
:
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TextureApplyAttribute
();
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void
addTexture
(
size_t
index,
DtGlTexture
* texture);
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DtGlTexture
*
getTexture
(
size_t
index);
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void
removeTexture
(
size_t
index,
DtGlTexture
* texture);
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TextureApplyAttribute
(
const
TextureApplyAttribute
& copy,
const
osg::CopyOp& copyOp =
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osg::CopyOp::SHALLOW_COPY);
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virtual
~TextureApplyAttribute
();
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virtual
void
apply
(osg::State& state)
const
;
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virtual
int
compare
(
const
StateAttribute
& sa)
const
;
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virtual
void
releaseGLObjects
(osg::State* state
/* =0 */
)
const
;
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META_StateAttribute(osg,
TextureApplyAttribute
, osg::StateAttribute::Type(TRANSFORMFEEDBACKBUFFERBINDING+1))
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private:
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typedef std::map<
size_t
,
DtGlTexture
*> MapTexUnitToTextures;
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MapTexUnitToTextures
myMapTexUnitToTextures
;
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};
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}
Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)