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include
vrvGraphicsUtils
DtVectorUtils.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2017 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvGraphicsUtils/DtVector2.h
>
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#include <
vrvGraphicsUtils/DtVector3.h
>
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#include <
vrvGraphicsUtils/DtVector4.h
>
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namespace
makVrv {
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class
DtVectorPrecisionConvert
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{
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public
:
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static
Vector2_32
toFloat32
(
const
Vector2_64
& vec)
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{
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return
Vector2_32
(static_cast<float32>(vec.
x
)
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, static_cast<float32>(vec.
y
));
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}
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static
Vector3_32
toFloat32
(
const
Vector3_64
& vec)
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{
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return
Vector3_32
(static_cast<float32>(vec.
x
)
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, static_cast<float32>(vec.
y
)
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, static_cast<float32>(vec.
z
));
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}
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static
Vector4_32
toFloat32
(
const
Vector4_64
& vec)
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{
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return
Vector4_32
(static_cast<float32>(vec.
x
)
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, static_cast<float32>(vec.
y
)
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, static_cast<float32>(vec.
z
)
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, static_cast<float32>(vec.
w
));
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}
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};
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}
//namespace makVrv
Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)