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aggregateReleaseBombController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 
15 
24 {
25 public:
28  DtSimManager * simManager, DtComponentDescriptor* desc = NULL,
29  DtReaderWriterRegistry * parentRegistry = 0);
30 
33 
34 private:
37 
40 
41 public:
42  virtual const char* type() const;
43 
45  virtual bool init();
46 
49  virtual void preFirstTickInit();
50 
53 
56  static DtReaderWriter* provideCanBeRadarJammed(void* ctrlr);
57 
59  static DtReaderWriter* provideJammingDefenseFactor(void* ctrlr);
60 
62  static DtReaderWriter* provideMaxRange(void* ctrlr);
63 
65  static DtReaderWriter* provideAvailablePostures(void* ctrlr);
66 
68  static DtReaderWriter* provideWeaponName(void* ctrlrl);
70 
72  static DtSimComponent* creator(const DtString & name, DtVrfObject* owner,
73  DtSimManager * simManager, DtComponentDescriptor* desc,
74  DtReaderWriterRegistry * parentRegistry);
75 
76 protected:
77  virtual const DtAggregateReleaseBombControllerDescriptor* getDescriptor();
78 
80 };
81 

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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