17 #include <tbb/spin_mutex.h>
53 virtual const char*
type()
const;
59 virtual void sendDetonation(
const DtVector& localPos,
const DtEntityType& munitionType);
71 static void removeHighFidelityDamageAlgorithm(
const DtString& algorithmId);
83 static void removeDynamicTerrainDamageCallback(
const DtSimCommand& cmd,
void* usr);
107 virtual bool processQueuedHighFidelityDamage(
const DtVector& localPos,
123 : localPos(lp), detonationPower(dp), damageConfig(dc) {};