31 parentRegistry = NULL);
34 parentRegistry = NULL);
56 virtual DtString dynamicTerrainType()
const;
57 virtual void setDynamicTerrainType(
const DtString& type);
63 virtual void setPowerType(
const DtString& type);
68 virtual DtString damageAlgorithm()
const;
69 virtual void setDamageAlgorithm(
const DtString& alg);
74 virtual double delay()
const;
75 virtual void setDelay(
double d);
80 virtual bool detonateOnDestroy()
const;
81 virtual void setDetonateOnDestroy(
bool v);
86 virtual const DtEntityType& detonationMunition()
const;
87 virtual void setDetonationMunition(
const DtEntityType& m);
92 virtual const std::map<DtRwReal, DtRwString>& terrainDamageTable()
const;
93 virtual void setTerrainDamageTable(
const std::map<DtRwReal, DtRwString>& table);
101 virtual void setAdditionalAlgorithmConfigValue(
const DtString& key,
const DtString& val);