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multipleChannelUtilities.h
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1 /*****************************************************************************
2  * Copyright (c) 2012 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
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12 #include <string>
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17 
18 namespace makVrv { class DtDe; }
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28  makVrv::DtDe& de, double left=0, double right=100, double bottom=0,
29  double top=100);
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36  makVrv::DtDe& de, int x, int y, unsigned int numChannels=1);
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43  makVrv::DtDe& de, const std::string& name = "My Display Configuration");
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50 extern void inspectDisplayWindows(makVrv::DtDe& de);
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59 extern std::string registerModelDefinition(
60  makVrv::DtDe& de, const std::string& dataFile);
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69 extern void addModelToTheScene(makVrv::DtDe& de, const std::string& modelName);
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71 
76 void loadTheScene(makVrv::DtDe& de);

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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