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nbcWeaponController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include "vlutil/vlString.h"
14 
16 
21 {
22 public:
24  DtNbcWeaponController(const DtString & name, DtVrfObject* owner,
25  DtSimManager * simManager, DtComponentDescriptor* desc = NULL,
26  DtReaderWriterRegistry * parentRegistry = 0);
27 
29  virtual ~DtNbcWeaponController();
30 
31 private:
34 
37 
38 public:
39  virtual const char* type() const;
40 
41  virtual void preFirstTickInit();
42 
45  virtual const DtNbcWeaponControllerDescriptor* getDescriptor() const;
46 
48  static DtSimComponent* creator(const DtString & name, DtVrfObject* owner,
49  DtSimManager * simManager, DtComponentDescriptor* desc,
50  DtReaderWriterRegistry * parentRegistry);
51 
55  static DtReaderWriter* provideWeaponRange(void* controller);
56  static DtReaderWriter* provideContaminationRadius(void* controller);
57  static DtReaderWriter* provideAmmunitionPerAttack(void* controller);
59 
60 protected:
62 
63 };
64 

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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