VR-Forces 4.6.1 Class Documentation
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include
terrainInterface
terrainImplementationManager.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2015 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
terrainInterface/terrainInterfaceDefines.h
"
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#include "
terrainInterface/terrainImplementation.h
"
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#include <vlutil/vlFilename.h>
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#include <vlutil/vlDynamic.h>
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#include <list>
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#include "
terrainInterface/terrainPassThroughLayer.h
"
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#include "
vrfutil/terrainInterfaceConfig.h
"
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class
DtTerrainInterface
;
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class
DtConsoleCommand
;
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const
char
DtGdbTerrainImplementationType
[] =
"simTerrain-gdb"
;
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const
char
DtEllipsoidTerrainImplementationType
[] =
"simTerrain-ellipsoid"
;
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class
DT_DLL_terrainInterface
DtTerrainImplementationManager
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{
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private
:
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DtTerrainImplementationManager
(
const
DtTerrainImplementationManager
& orig);
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DtTerrainImplementationManager
& operator=(
const
DtTerrainImplementationManager
& orig);
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public
:
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DtTerrainImplementationManager
();
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virtual
~
DtTerrainImplementationManager
();
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virtual
void
init
(
DtTerrainInterface
* terrainIf,
DtConsoleCommandManager
* cmdMgr);
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virtual
void
addTerrainImplementation(
const
DtString
& implementationName,
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DtTerrainImplementationCreatorFcn
creatorFcn);
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virtual
void
addTerrainPassThroughLayer(
const
DtString
& passThoughName,
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DtTerrainPassThroughLayerCreatorFcn
creatorFcn);
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virtual
void
loadImplementationLibraries(
DtTerrainInterface
* terrainIf);
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virtual
bool
loadImplementationLibrary(
const
DtFilename&
filename
,
DtTerrainInterface
* terrainIf);
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virtual
DtTerrainImplementation
* addPassThroughLayer(
DtTerrainImplementation
* impl,
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const
DtString
& layerType,
const
DtString
& params =
DtString
())
const
;
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virtual
std::list<DtString> availablePassThroughLayers()
const
;
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virtual
DtTerrainImplementation
* createTerrainImplementation(
const
DtString
& implType)
const
;
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protected
:
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DtTerrainImplementationFactory
myTerrainImplFactory
;
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std::list<DtDynamicLibrary*>
myImplementationLibList
;
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DtTerrainPassThroughLayerFactory
myTerrainPassThroughFactory
;
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DtConsoleCommandManager
*
myCommandManager
;
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DtTerrainInterfaceConfig
myConfig
;
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};
Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)