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include
vrvOsg
DtBlitOsgToGlTexture.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2017 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvGraphicsUtils/DtGlRenderToTexture.h
>
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#include <osg/Texture2D>
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namespace
makVrv
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{
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class
DtGlProgram;
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class
DtGlScreenQuad;
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class
DT_DLL_VRVOSG
DtBlitOsgToGlTexture
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{
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private
:
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DtBlitOsgToGlTexture
();
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DtBlitOsgToGlTexture
(
const
DtBlitOsgToGlTexture
&);
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DtBlitOsgToGlTexture
& operator=(
const
DtBlitOsgToGlTexture
&);
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public
:
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DtBlitOsgToGlTexture
(
int
width,
int
height,
DtGlRenderTexture::ImageType
internalFormat =
DtGlRenderTexture::RGBA8
);
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DtBlitOsgToGlTexture
(
unsigned
int
id
);
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virtual
~
DtBlitOsgToGlTexture
();
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virtual
unsigned
int
id()
const
;
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virtual
void
blit(osg::State* state, osg::Texture2D* source)
const
;
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protected
:
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void
createShader();
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DtGlProgram
*
myShader
;
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DtGlRenderTexture
*
myRtt
;
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DtGlScreenQuad
*
myScreenQuad
;
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DtGlRenderTexture::ImageType
myInternalFormat
;
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unsigned
int
myWidth
;
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unsigned
int
myHeight
;
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};
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}
Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)