16 #include <matrix/vlVector.h>
17 #include <matrix/vlTaitBryan.h>
47 , myPositionOffset(
DtVector::zero() )
48 , mySceneObjectId( 0 )
60 inline void setPositionOffset(
const DtVector& o)
68 return myPositionOffset;
72 virtual bool pointLocationAndOrientation(
double simTime,
73 DtVector& location, DtTaitBryan& orientation );
76 virtual void slot_embarkedSceneObjectToBeDeleted(
const DtUniqueID& );
77 virtual void slot_embarkedUpdaterToBeDeleted(
const DtUniqueID&
id );
111 virtual void update(
DtTime tNow );
114 virtual void doEmbarkation(
DtTime tNow );