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include
vrvAudioQt
DtFireSoundEditorWidget.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvAudioQt/dllExport.h
>
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#include <
vrvAudioQt/DtBaseSoundEditorWidget.h
>
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namespace
makVrv
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{
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class
DT_DLL_VRVAUDIOQT
DtFireSoundEditorWidget
:
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public
DtBaseSoundEditorWidget
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{
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Q_OBJECT;
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enum
Columns
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{
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EntityCol
,
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WaveFileCol
,
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ChannelCol
,
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NumColumns
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};
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public
:
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DtFireSoundEditorWidget
(
DtDe
& de, QWidget* parent = 0,
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Qt::WindowFlags f = Qt::Widget );
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virtual
~
DtFireSoundEditorWidget
();
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virtual
void
clearMap();
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virtual
int
addRecord(
const
DtEntitySoundMapRecord
& rec,
int
err = 0 );
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virtual
int
changeRecord(
const
DtEntitySoundMapRecord
& rec,
int
err = 0 );
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protected
slots:
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virtual
void
onAddEntityClicked();
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virtual
void
onDeleteEntityClicked();
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virtual
void
onItemChanged( QStandardItem* item );
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protected
:
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virtual
bool
getRecordFromRow(
int
row,
DtEntitySoundMapRecord
* rec );
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virtual
RowData createRowData(
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const
DtEntitySoundMapRecord
& rec=
DtFireSoundMapRecord
() );
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};
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}
Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)