14 #include <osg/Texture1D>
22 osg::Texture::InternalFormatMode
mode,
23 const std::string& parentFilePath);
25 virtual void load(
const osg::Texture1D& texture, osg::State& state)
const;
26 virtual void subload(
const osg::Texture1D& texture, osg::State& state)
const;
36 osg::Texture::InternalFormatMode
_mode;