VR-Forces 4.6 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtOsgBumpMapController.h
Go to the documentation of this file.
1 /*****************************************************************************
2 * Copyright (c) 2017 MAK Technologies, Inc.
3 * All rights reserved.
4 *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 
26 namespace makVrv
27 {
33  {
34  public:
36  DtOsgBumpMapController(const DtOsgFileCache& fileCache);
37 
39  virtual ~DtOsgBumpMapController();
40 
41 
42  public: // DtOsgEffectTextureController interface
43  //insert the effect shader in the VP,thus apply the effect tex to base tex
44  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const;
45  };
46 
50 }

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (www.mak.com)