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DtOsgEffectTextureController.h
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1 /******************************************************************************
2 ** Copyright (c) 2018 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
15 
16 #include <osgDB/Options>
17 
18 #include <osg/Referenced>
19 #include <osg/ExtendedMaterial>
20 #include <osg/StateAttribute>
21 
22 #include <string>
23 
24 namespace osg
25 {
26  class StateSet;
27  class Texture;
28 }
29 namespace osgEarth
30 {
31  class VirtualProgram;
32 }
33 
34 namespace makVrv
35 {
36  class DtOsgShaderManager;
37  class DtOsgFileCache;
38  class DtPossibleFileNamesCache;
39 
40  struct DtVirtualProgramParams;
41 
44  class DT_DLL_VRVOSG DtOsgEffectTextureController : public osg::Referenced
45  {
46  public:
48  DtOsgEffectTextureController(const DtOsgFileCache& fileCache, int type, const std::string& effectTypeCode);
49 
50  public: // Implementation methods
51 
53  virtual const std::string & effectTypeCode() const;
54 
56  virtual int effectTextureType() const;
57 
64  virtual osg::Texture* installEffectTexture(osg::Texture* baseTexture, int baseTexUnit,
65  osg::StateSet* stateSet, const osgDB::Options* dbOptions, const DtPossibleFileNamesCache& possibleFilenames) const;
66 
68  virtual void findEffectTexture(const std::string& baseTextureName, const osgDB::Options* dbOptions, const DtPossibleFileNamesCache& possibleFilenames, const osg::Texture* baseTexture, osg::ref_ptr<osg::Texture>& effectTexture) const;
69 
71  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const { return true; }
72 
73  protected:
74 
77 
79  virtual osgEarth::VirtualProgram* installVirtualProgram(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName
80  , const DtVirtualProgramParams& params) const;
81 
82  // applies default shader LOD ranges, if applicable
83  virtual void applyDefaultShaderLODRanges(osgEarth::VirtualProgram* vp, const std::string& function) const;
84 
86  const std::string myEffectTypeCode;
87 
89 
91  };
92 
95  class DT_DLL_VRVOSG DtEffectTextureUnitStateAttribute : public osg::StateAttribute
96  {
97  public:
98 
100  static const osg::StateAttribute::Type EffectTextureUnitStateAttributeType = (osg::StateAttribute::Type)2000;
101 
103  DtEffectTextureUnitStateAttribute(unsigned int texCoordUnit = 0);
104 
107 
109  DtEffectTextureUnitStateAttribute(const DtEffectTextureUnitStateAttribute& stateAttrib, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
110 
111  META_StateAttribute(osg, DtEffectTextureUnitStateAttribute, EffectTextureUnitStateAttributeType);
112 
114  virtual bool isTextureAttribute() const;
115 
117  virtual int compare(const osg::StateAttribute& sa) const;
118 
120  unsigned int texCoordUnit() const;
121 
122  private:
123 
124  unsigned int myTexCoordUnit;
125  };
126 
127 }

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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