VR-Forces 4.6 Class Documentation
Home
Modules
Namespaces
Classes
Files
Examples
Behavior Models
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Groups
Pages
include
vrvOsg
DtOsgSimpleModel.h
Go to the documentation of this file.
1
/******************************************************************************
2
** Copyright (c) 2017 MAK Technologies, Inc.
3
** All rights reserved.
4
******************************************************************************/
5
9
10
#pragma once
11
12
#include <
vrvOsg/vrvOsg.h
>
13
#include <
vrvCore/DtModel.h
>
14
#include <
vrvCore/DtUniqueID.h
>
15
#include <matrix/vlVector.h>
16
#include <matrix/vlTaitBryan.h>
17
18
#include <osg/MatrixTransform>
19
#include <
vrvUtil/DtSignalConnectionManager.h
>
20
namespace
osg
21
{
22
class
Group
;
23
}
24
25
namespace
makVrv
26
{
27
class
DtDe;
28
class
DtOsgSceneConnector;
29
35
class
DT_DLL_VRVOSG
DtOsgSimpleModel
:
public
DtModel
36
{
37
public
:
38
DtOsgSimpleModel
(
DtDe
& de,
DtUniqueID
&
id
);
39
40
virtual
~
DtOsgSimpleModel
();
41
42
//@name Distributed Interface
44
46
virtual
void
setModelDefinition(
const
std::string& str);
47
virtual
void
setVisible(
bool
visible);
48
virtual
void
setPosition(
int
vtx,
const
DtVector
& position);
49
virtual
void
setOrientation(
int
vtx,
const
DtTaitBryan& orientation);
51
52
//@name Local Interface
54
virtual
void
addToScene(
const
DtUniqueID
& sceneObjectId,
int
modelSet,
55
int
visualizerType);
56
57
// Add to scene as a prop ( no modelset / visualizer type specified )
58
virtual
void
addToSceneAsProp(
const
DtUniqueID
& sceneObjectId);
59
virtual
void
removeFromScene();
60
64
virtual
void
setIsSupportModel(
bool
isSupport);
65
67
virtual
void
getBoundingBoxComponents(
DtVector
& minimum,
DtVector
& maximum);
69
71
virtual
void
setElementId(
DtUniqueID
id
);
72
74
virtual
void
enableColorBlending(
bool
b);
75
77
virtual
void
setBlendColor(
float
r,
float
g,
float
b,
float
a);
78
79
virtual
void
slot_atcModeEnableChanged(
bool
state);
80
81
protected
:
86
class
BoundingBoxCache
:
public
DtVirtualBaseClass
87
{
88
public
:
89
virtual
~
BoundingBoxCache
();
90
DtVector
boundMin
;
91
DtVector
boundMax
;
92
};
93
94
DtOsgSceneConnector
*
mySceneConnector
;
95
bool
myIsInstanced
;
96
std::string
myModelDefinition
;
97
DtUniqueID
mySceneObjectId
;
98
bool
myInitialPositionSet
;
99
DtVector
mySetPosition
;
100
bool
myInitialOrientationSet
;
101
DtTaitBryan
mySetOrientation
;
102
DtVector
myBoundMin
, myBoundMax;
103
DtSignalConnectionManager
myConnections
;
104
105
};
106
}
Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)