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DtOsgSkidmarkMapController.h
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1 /*****************************************************************************
2 * Copyright (c) 2017 MAK Technologies, Inc.
3 * All rights reserved.
4 *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 namespace makVrv
26 {
30  {
31  public:
34 
36  virtual ~DtOsgSkidmarkMapController();
37 
38  public: // DtOsgEffectTextureController interface
39 
40  virtual osg::Texture* installEffectTexture(osg::Texture* baseTexture,
41  int texUnit, osg::StateSet* stateSet, const osgDB::Options* dbOptions,
42  const DtPossibleFileNamesCache& possibleFilenames) const;
43 
44  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex,
45  osg::StateSet* stateSet, const std::string& baseTextureName) const;
46  };
47 
51 }

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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