16 #include <osg/StateAttribute>
25 class DtGlTextureBufferObject;
37 osg::CopyOp::SHALLOW_COPY);
41 virtual void apply(osg::State& state)
const;
45 virtual void releaseGLObjects(osg::State* state)
const;
50 MapTexUnitToTextureBufferObjects myMapTexUnitToTextures;