20 SdsmDrawCallback(
bool bindFbo, GLenum colorAttachment,
unsigned int numPipelines,
unsigned int numPartitions,
unsigned int width,
unsigned int height);
26 virtual void operator () (osg::RenderInfo& renderInfo)
const;
35 float minDepth(
unsigned int splitIndex)
const;
38 float maxDepth(
unsigned int splitIndex)
const;
41 osg::Vec2
partition(
unsigned int splitIndex)
const;
70 virtual void operator () (osg::RenderInfo& renderInfo)
const;