VR-Forces 4.6 Class Documentation
Home
Modules
Namespaces
Classes
Files
Examples
Behavior Models
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Groups
Pages
include
vrvSenSim
DtSenSim.h
Go to the documentation of this file.
1
/******************************************************************************
2
** Copyright (c) 2013 MAK Technologies, Inc.
3
** All rights reserved.
4
******************************************************************************/
5
9
10
#pragma once
11
12
#include <
vrvSenSim/vrvSenSim.h
>
13
14
#include <GL/glew.h>
15
16
#include <osg/Camera>
17
18
class
seSenSim;
19
20
namespace
makVrv
21
{
22
class
DtOsgChannel;
23
24
// Internal utility class to manage SenSim instances per channel/window
25
// Mostly adapted from JRM sample code
26
class
DtSenSim
27
{
28
public
:
29
//constructor
30
DtSenSim
(
DtOsgChannel
& channel);
31
32
//destructor
33
~DtSenSim
();
34
36
void
setPostDrawCamera
( osg::Camera::DrawCallback* camera);
37
osg::Camera::DrawCallback*
postDrawCamera
()
const
;
39
40
// initialize to default values
41
bool
init_sensim
(
int
win_w,
int
win_h);
42
47
void
applySensorEffects
(GLuint inputTextureId, GLuint outputTextureId = 0);
48
49
// resize the area of the frame buffer that SenSim is applied to
50
void
resizeViewports
(
unsigned
int
inX,
unsigned
int
inY,
51
unsigned
int
inWidth,
unsigned
int
inHeight,
52
unsigned
int
outX,
unsigned
int
outY,
53
unsigned
int
outWidth,
unsigned
int
outHeight);
54
55
// percentage of the frame size SenSim is using; should be set to 1.0 always
56
float
m_seScaleFactor
;
57
58
//@name Setters for SenSim attributes
60
void
toggleHalo
(
bool
val);
61
void
toggleIr
(
bool
val);
62
void
toggleFilter
(
bool
val);
63
void
toggleGain
(
bool
val);
64
void
toggleBlur
(
bool
val);
65
void
toggleNoise
(
bool
val);
66
void
toggleIrPolarity
(
bool
val);
67
void
setGain
(
float
gain);
68
void
setLevel
(
float
level
);
69
void
setFilter
(
float
filter);
70
void
setBlur
(
float
blur);
71
void
setNoise
(
float
noise);
72
void
setFullColor
(
bool
fullColor);
73
void
setSampling
(
float
sampling);
75
76
// Update SenSim rendering according to the current attribute state
77
//
78
// Must be called before changes made in the above setters take effect
79
void
updateSettings
();
80
81
private
:
82
83
seSenSim *
m_sensorEffects
;
//pointer to seSenSim object used for changing SenSim settings
84
bool
m_filterOn
;
//is the filter on 'F'
85
bool
m_noiseOn
;
//is noise on 'N'
86
bool
m_blurOn
;
//is blur on
87
bool
m_haloOn
;
//is halo on 'H'
88
bool
m_agcOn
;
//is automatic gain control on 'A'
89
bool
m_gainOn
;
90
bool
m_blackHotOn
;
//is polarity control on 'P'
91
bool
m_IRsensorOn
;
//is ir/nvg sensor control on 'I'
92
bool
m_fullColorOn
;
93
float
m_blurLevel
;
94
int
m_inHeight
;
95
int
m_inWidth
;
96
int
m_outHeight
;
97
int
m_outWidth
;
98
int
m_inX
;
99
int
m_inY
;
100
int
m_outX
;
101
int
m_outY
;
102
DtOsgChannel
&
m_channel
;
103
osg::Camera::DrawCallback*
myCameraCallback
;
104
};
105
}
Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)