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DtTextureUnitInfo.h
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1 /*****************************************************************************
2  * Copyright (c) 2017 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 namespace makVrv
13 {
14 
15  namespace DtTextureUnitInfo
16  {
18  const static unsigned int InstancingBufferTextureUnit = 7U;
19  const static unsigned int EnvironmentMapTextureUnit = 8U;
20  const static unsigned int Lighting0TextureUnit = 10U;
21  const static unsigned int Lighting1TextureUnit = 11U;
22  const static unsigned int Lighting2TextureUnit = 12U;
23  const static unsigned int Lighting3TextureUnit = 13U;
24  const static unsigned int CloudShadowMapTextureUnit = 15U;
25  const static unsigned int ShadowMapTextureUnit = 16U;
26  const static unsigned int SensorFxEmatTextureUnit = 20U;
27  const static unsigned int SensorFxIrrTextureUnit = 21U;
28  const static unsigned int SensorFxAtmTextureUnit = 22U;
29  const static unsigned int SensorFxMsTextureUnit = 23U;
30  const static unsigned int CloudShadowMapTextureUnit2 = 24U;
31  const static unsigned int ShadowMapFarTextureUnit = 25U;
32 
33  } //DtTextureUnitInfo::
34 
35 } //makVrv::

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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