VR-Forces 4.6 Class Documentation
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examples
exampleOsgParticlesGaussian
GaussianParticleSystem.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#include <osg/Group>
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#include <osg/Referenced>
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namespace
osg {
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class
PositionAttitudeTransform;
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}
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namespace
osgParticle {
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class
Particle;
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class
ParticleSystem;
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class
ParticleSystemUpdater;
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class
ModularEmitter
;
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class
Program;
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class
RandomRateCounter;
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class
PointPlacer;
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class
RadialShooter;
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}
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class
GaussianParticles
:
public
osg::Group
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{
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public
:
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GaussianParticles
(
double
theta,
double
phi,
double
sigma=1.0,
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double
life=4.0,
double
height=1.0 );
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virtual
~GaussianParticles
();
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osg::PositionAttitudeTransform*
positionAttitudeTransform
()
const
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{
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return
myPat
.get();
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}
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osgParticle::Particle*
particle
()
const
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{
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return
myParticle
;
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}
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osgParticle::ParticleSystem*
particleSystem
()
const
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{
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return
myParticleSystem
.get();
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}
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osgParticle::ParticleSystemUpdater*
particleSystemUpdater
()
const
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{
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return
myParticleSystemUpdater
.get();
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}
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osgParticle::ModularEmitter*
modularEmitter
()
const
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{
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return
myModularEmitter
.get();
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}
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osgParticle::RandomRateCounter*
randomRateCounter
()
const
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{
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return
myRandomRateCounter
.get();
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}
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osgParticle::PointPlacer*
pointPlacer
()
const
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{
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return
myPointPlacer
.get();
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}
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osgParticle::RadialShooter*
radialShooter
()
const
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{
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return
myRadialShooter
.get();
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}
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osgParticle::Program*
program
()
const
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{
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return
myProgram
.get();
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}
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private
:
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osg::ref_ptr<osg::PositionAttitudeTransform>
myPat
;
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osgParticle::Particle*
myParticle
;
// not an osg::Object - no ref counting.
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osg::ref_ptr<osgParticle::ParticleSystem>
myParticleSystem
;
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osg::ref_ptr<osgParticle::ParticleSystemUpdater>
myParticleSystemUpdater
;
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osg::ref_ptr<osgParticle::ModularEmitter>
myModularEmitter
;
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osg::ref_ptr<osgParticle::Program>
myProgram
;
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osg::ref_ptr<osgParticle::RandomRateCounter>
myRandomRateCounter
;
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osg::ref_ptr<osgParticle::PointPlacer>
myPointPlacer
;
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osg::ref_ptr<osgParticle::RadialShooter>
myRadialShooter
;
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};
Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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www.mak.com
)