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makVrv::DtOculusChannel Member List

This is the complete list of members for makVrv::DtOculusChannel, including all inherited members.

addOverlayDrawablesToCameras()makVrv::DtOsgChannelprotectedvirtual
addPostProcessEffect(const std::string &postProcessorEffect)makVrv::DtOsgChannelvirtual
blitMirrorTexture(osg::GraphicsContext *gc)makVrv::DtOculusChannelprotected
calculateFarClip(double alt)makVrv::DtOsgChannelprotectedvirtual
calculateNearClip(double alt, double zFar)makVrv::DtOsgChannelprotectedvirtual
calculateNearFar(double &zNear, double &zFar)makVrv::DtOsgChannelprotectedvirtual
clearFrameBufferIfChanged()makVrv::DtOsgChannelvirtual
clearRttCamera()makVrv::DtOsgChannelprotected
clearStateGraph(void)makVrv::DtOsgChannelvirtual
configuration() const makVrv::DtChannel
connectChannelToScene()makVrv::DtOsgChannelvirtual
connectToObserver()makVrv::DtOsgChannelvirtual
createRTTCamera(int eye)makVrv::DtOculusChannelprotected
currentModelSet() const makVrv::DtChannel
DtChannel(DtDe &de, DtChannelConfiguration &)makVrv::DtChannelprotected
DtOculusChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &config)makVrv::DtOculusChannelprotected
DtOculusChannelCreator classmakVrv::DtOculusChannelfriend
DtOculusDrawable classmakVrv::DtOculusChannelfriend
DtOculusSwapCallback classmakVrv::DtOculusChannelfriend
DtOsgChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &config)makVrv::DtOsgChannelprotected
enableHdrPassthrough()makVrv::DtOsgChannelvirtual
enableLighting(osg::ref_ptr< osg::Camera > camera, bool enable)makVrv::DtOsgChannelprotected
findObserver() const makVrv::DtChannel
forceHdrLuminanceOverride()makVrv::DtOsgChannelvirtual
getCameraPositionAndOrientation(osg::Vec3d &position, osg::Quat &rotation) const makVrv::DtOsgChannelvirtual
getDepthTexture() const makVrv::DtOsgChannelvirtual
getEnablePostProcessors()makVrv::DtOsgChannelvirtual
getOcculsionTexture()makVrv::DtOsgChannelvirtual
getPixelsPerDisplayPixel()makVrv::DtOculusChannelprotectedvirtual
getRenderTexture()makVrv::DtOsgChannelvirtual
getShadowableCameras() const makVrv::DtOculusChannelvirtual
getViewport(int &x, int &y, int &width, int &height) const makVrv::DtOsgChannelvirtual
getWorldToWindowMatrix(osg::Matrix &worldToWindowMatrix) const makVrv::DtOsgChannel
hmdOrientation()makVrv::DtOculusChannelinlinevirtual
hmdPosition()makVrv::DtOculusChannelinlinevirtual
initialize()makVrv::DtOculusChannelprotectedvirtual
initialize2DCamera(int w, int h)makVrv::DtOsgChannelprotectedvirtual
initializeNormalized2DCamera()makVrv::DtOsgChannelprotectedvirtual
initializeOculusChannel()makVrv::DtOculusChannelprotectedvirtual
initializeOculusDevice(osg::RenderInfo &renderInfo)makVrv::DtOculusChannelprotectedvirtual
initializeRenderTexture()makVrv::DtOsgChannelprotectedvirtual
initializeRenderTextureColor()makVrv::DtOsgChannelprotected
initializeRenderTextureDepth()makVrv::DtOsgChannelprotected
initializeRTTCamera()makVrv::DtOsgChannelprotectedvirtual
initializeSceneCamera()makVrv::DtOsgChannelprotectedvirtual
initializeSignalConnections()makVrv::DtOsgChannelprotectedvirtual
initOcclusionTexture()makVrv::DtOsgChannelvirtual
makeObserverToCameraMatrix(osg::Vec3d &orient, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera)makVrv::DtOsgChannelprotectedvirtual
makeObserverToCameraMatrix(osg::Quat &qObserverToWorld, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera)makVrv::DtOsgChannelprotectedvirtual
mirroring()makVrv::DtOculusChannelvirtual
moveMouseToScreenLocation(float screenX, float screenY)makVrv::DtOsgChannelvirtual
my2DCameramakVrv::DtOsgChannelprotected
myChannelConfigurationmakVrv::DtChannelprotected
myConnectionsmakVrv::DtOculusChannelprotected
myCoordinateSystemChangedmakVrv::DtOsgChannelprotected
myDatabasePagerCallbackmakVrv::DtOsgChannelprotected
myDemakVrv::DtChannelprotected
myDepthTexturemakVrv::DtOsgChannelprotected
myEnableHdrPassthroughmakVrv::DtOsgChannelprotected
myEnablePostProcessorsmakVrv::DtOsgChannelprotected
myEyeFovmakVrv::DtOculusChannelprotected
myEyeRenderDescmakVrv::DtOculusChannelprotected
myEyeRenderPosemakVrv::DtOculusChannelprotected
myFlashlightmakVrv::DtOsgChannelprotected
myForceHdrLuminanceOverridemakVrv::DtOsgChannelprotected
myFrameBufferNeedsClearmakVrv::DtOsgChannelprotected
myFrameStartedmakVrv::DtOculusChannelprotected
myHmdDescmakVrv::DtOculusChannelprotected
myHmdOrientationmakVrv::DtOculusChannelprotected
myHmdPositionmakVrv::DtOculusChannelprotected
myHUDBillboardmakVrv::DtOculusChannelprotected
myHUDMatrixTransformmakVrv::DtOculusChannelprotected
myIsUsingTrackballManipulatormakVrv::DtOsgChannelprotected
myLayermakVrv::DtOculusChannelprotected
myLeftDepthTexturemakVrv::DtOculusChannelprotected
myLeftEyeProjectionMatrixmakVrv::DtOculusChannelprotected
myLeftEyeViewMatrixmakVrv::DtOculusChannelprotected
myMirroringViewmakVrv::DtOculusChannelprotected
myMirrorTexturemakVrv::DtOculusChannelprotected
myModelSetmakVrv::DtChannelprotected
myMonoscopicmakVrv::DtOculusChannelprotected
myNormalized2DCameramakVrv::DtOsgChannelprotected
myObservermakVrv::DtChannelprotected
myObserverNamemakVrv::DtChannelprotected
myOcclusionTexturemakVrv::DtOsgChannelprotected
myOculusDrawablemakVrv::DtOculusChannelprotected
myOculusDrawableGroupmakVrv::DtOculusChannelprotected
myOculusInitializedmakVrv::DtOculusChannelprotected
myOldSceneCameraNodeMaskmakVrv::DtOsgChannelprotected
myOsgObserverObjectmakVrv::DtOsgChannelprotected
myOsgWindowmakVrv::DtOsgChannelprotected
myPostProcessorEffectsmakVrv::DtOsgChannelprotected
myProjectionResizePolicymakVrv::DtChannelprotected
myRenderTexturemakVrv::DtOsgChannelprotected
myRenderTextureFormatmakVrv::DtOsgChannelprotected
myRenderTextureFormatDirtymakVrv::DtOsgChannelprotected
myRenderTextureSourceFormatmakVrv::DtOsgChannelprotected
myRenderTextureSourceTypemakVrv::DtOsgChannelprotected
myRenderToTextureFlagmakVrv::DtOsgChannelprotected
myRightDepthTexturemakVrv::DtOculusChannelprotected
myRightEyeProjectionMatrixmakVrv::DtOculusChannelprotected
myRightEyeViewMatrixmakVrv::DtOculusChannelprotected
myRootmakVrv::DtOsgChannelprotected
myRTTCameramakVrv::DtOsgChannelprotected
myRTTCamerasmakVrv::DtOculusChannelprotected
mySceneCameramakVrv::DtOsgChannelprotected
mySensormakVrv::DtOsgChannelprotected
mySessionmakVrv::DtOculusChannelprotected
myShadowStatemakVrv::DtOsgChannelprotected
mySwapCallbackmakVrv::DtOculusChannelprotected
myTextureBuffermakVrv::DtOculusChannelprotected
myUseOldChannelOffsetCalcuationmakVrv::DtOsgChannelprotected
myViewmakVrv::DtOsgChannelprotected
name()makVrv::DtOsgChannelvirtual
normalizedOverlayCamera()makVrv::DtOsgChannelvirtual
observerAdded(const std::string &observerName)makVrv::DtChannelprotected
observerName()makVrv::DtChannel
observerRemoved(const std::string &observerName)makVrv::DtChannelprotected
onPostTick()makVrv::DtOculusChannelvirtual
onPreTick()makVrv::DtOculusChannelvirtual
onShutdown()makVrv::DtOculusChannelvirtual
overlayCamera()makVrv::DtOsgChannelvirtual
PostProcessorEffectList typedefmakVrv::DtOsgChannel
processKeyboardEvent(const DtKeyEvent &ev)makVrv::DtOsgChannelvirtual
processMouseEvent(const DtMouseEvent &ev)makVrv::DtOsgChannelvirtual
projectFor2D()makVrv::DtOsgChannelprotectedvirtual
projectFor3D()makVrv::DtOculusChannelprotectedvirtual
projectionResizePolicy() const makVrv::DtChannelvirtual
projectionUnitsToFrustum(DtChannelConfiguration::ProjectionUnits units, double &left, double zNear, double &right, double &top, double &bottom)makVrv::DtOsgChannel
projectToScreen(double dbX, double dbY, double dbZ, double &screenX, double &screenY, double &screenZ)makVrv::DtOsgChannelvirtual
projectToWorld(double screenX, double screenY, double &dbX, double &dbY, double &dbZ)makVrv::DtOsgChannelvirtual
recreateRTTCamera()makVrv::DtOsgChannelprotectedvirtual
removePostProcessEffect(const std::string &postProcessorEffect)makVrv::DtOsgChannelvirtual
resetSensor()makVrv::DtOculusChannelvirtual
rttCamera() const makVrv::DtOsgChannelvirtual
sceneCamera()makVrv::DtOsgChannelvirtual
sceneCamera() const makVrv::DtOsgChannelvirtual
screenCapture()makVrv::DtOsgChannelvirtual
set2DCullVisitorParams(DtOsgCullVisitorParameters *params)makVrv::DtOsgChannelvirtual
set3DCullVisitorParams(DtOsgCullVisitorParameters *params)makVrv::DtOsgChannelvirtual
setCameraOrientation(double psi, double theta, double phi)makVrv::DtOsgChannelvirtual
setCameraPosition(double x, double y, double z)makVrv::DtOsgChannelvirtual
setCameraPositionAndOrientation(double x, double y, double z, double psi, double theta, double phi)makVrv::DtOsgChannelvirtual
setCameraPositionAndOrientation(osg::Vec3d &pos, osg::Quat &orient)makVrv::DtOsgChannelvirtual
setClearColor(float r, float g, float b, float a)makVrv::DtOsgChannelvirtual
setEnableHdrPassthrough(bool flag)makVrv::DtOsgChannelvirtual
setEnablePostProcessors(bool enable)makVrv::DtOsgChannelvirtual
setForceHdrLuminanceOverride(bool force)makVrv::DtOsgChannelvirtual
setMirroring(int view)makVrv::DtOculusChannelvirtual
setObserverName(const std::string &observerName)makVrv::DtChannelvirtual
setOcclusionTextureEnabled(bool enabled)makVrv::DtOsgChannelvirtual
setProjectionMatrix(const osg::Matrix &matrix)makVrv::DtOsgChannelvirtual
setProjectionMatrixAsFrustum(double left, double right, double bottom, double top, double zNear, double zFar)makVrv::DtOsgChannelvirtual
setProjectionMatrixAsPerspective(double fovy, double aspectRatio, double zNear, double zFar)makVrv::DtOsgChannelvirtual
setProjectionResizePolicy(DtChannelConfiguration::ProjectionResizePolicy policy)makVrv::DtOsgChannelvirtual
setRenderToTexture(bool enabled)makVrv::DtOsgChannelvirtual
setRenderToTextureFormat(int format, int sourceFormat, int sourceType)makVrv::DtOsgChannelvirtual
setSensorName(const std::string &sensorName)makVrv::DtOsgChannelvirtual
setShadowState(bool enable)makVrv::DtOsgChannelprotected
setupCullVisitor(const osg::observer_ptr< osg::Camera > &camera)makVrv::DtOculusChannelprotectedvirtual
setUseOldChannelOffsetCalcuation(bool enable)makVrv::DtOsgChannelvirtual
setViewport(int x, int y, int width, int height)makVrv::DtOsgChannelvirtual
setWindow(DtWindow *view)makVrv::DtOsgChannelvirtual
shadowQuality() const makVrv::DtOsgChannel
signal_viewportChangedmakVrv::DtOsgChannel
slot_observerModelSetChanged(DtObserverObject *observer, int modelSet)makVrv::DtOsgChannelprotectedvirtual
slot_observerSettingChanged(DtObserverObject *observer, int setting, bool value)makVrv::DtOsgChannelprotectedvirtual
slot_observerSettingRemoved(DtObserverObject *observer, int setting)makVrv::DtOsgChannelprotectedvirtual
slot_onCoordinateSystemChanged()makVrv::DtOsgChannelprotectedvirtual
slot_sensorRemoved(DtSensor *sensor)makVrv::DtOsgChannelprotectedvirtual
slot_visualizerRootAdded(int modelSet, int visualType)makVrv::DtOsgChannelprotectedvirtual
slot_windowConfigurationModified(const std::string &deName, const std::string &oldWindowName, const DtWindowConfiguration &config)makVrv::DtOsgChannelprotectedvirtual
startUsingModelSet(int modelSet)makVrv::DtOsgChannelprotectedvirtual
startUsingModelSetWork(int modelSet)makVrv::DtOsgChannelprotected
startUsingSensor(DtSensor *sensor)makVrv::DtOsgChannelprotectedvirtual
stopUsingModelSet(int modelSet)makVrv::DtOsgChannelprotectedvirtual
stopUsingModelSetWork(int modelSet)makVrv::DtOsgChannelprotected
stopUsingSensor(DtSensor *sensor)makVrv::DtOsgChannelprotectedvirtual
update()makVrv::DtOculusChannelprotectedvirtual
updateEyes(double znear=0.015, double zfar=10000)makVrv::DtOculusChannelprotected
updateProjection()makVrv::DtOculusChannelprotectedvirtual
useAttachedForNearClip(double alt)makVrv::DtOsgChannelprotectedvirtual
useOldChannelOffsetCalcuation() const makVrv::DtOsgChannelvirtual
view()makVrv::DtOsgChannelvirtual
VisualTypeMap typedefmakVrv::DtOsgChannelprotected
window() const makVrv::DtOsgChannelvirtual
~DtChannel()makVrv::DtChannelvirtual
~DtOculusChannel()makVrv::DtOculusChannelprotectedvirtual
~DtOsgChannel()makVrv::DtOsgChannelvirtual

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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