VR-Forces 4.6 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
makVrv::DtOsgParticleSystemModel Member List

This is the complete list of members for makVrv::DtOsgParticleSystemModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &id, int modelSet, int visualizerType)makVrv::DtOsgParticleSystemModelprotectedvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtOsgParticleSystemModelprotectedvirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const makVrv::DtOsgParticleSystemModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtOsgParticleSystemModel(DtDe &de, DtUniqueID id)makVrv::DtOsgParticleSystemModel
DtParticleSystemModel(DtDe &de, DtUniqueID id)makVrv::DtParticleSystemModel
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
initializeModelInstance()makVrv::DtModelprotectedvirtual
isProp()makVrv::DtModelvirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myColorBlendingEnabledmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myDurationmakVrv::DtOsgParticleSystemModelprotected
myDurationSetmakVrv::DtOsgParticleSystemModelprotected
myIntensitymakVrv::DtOsgParticleSystemModelprotected
myIntensitySetmakVrv::DtOsgParticleSystemModelprotected
myMaxParticlesToEmitmakVrv::DtOsgParticleSystemModelprotected
myOrientationmakVrv::DtOsgParticleSystemModelprotected
myOrientationSetmakVrv::DtOsgParticleSystemModelprotected
myOrientUpmakVrv::DtOsgParticleSystemModelprotected
myPositionmakVrv::DtOsgParticleSystemModelprotected
myPositionSetmakVrv::DtOsgParticleSystemModelprotected
myScalemakVrv::DtOsgParticleSystemModelprotected
myScaleSetmakVrv::DtOsgParticleSystemModelprotected
mySceneConnectormakVrv::DtOsgParticleSystemModelprotected
myUniqueIdmakVrv::DtModelprotected
myUpmakVrv::DtOsgParticleSystemModelprotected
myUpSetmakVrv::DtOsgParticleSystemModelprotected
myWindDirectionmakVrv::DtOsgParticleSystemModelprotected
myWindSpeedmakVrv::DtOsgParticleSystemModelprotected
orientation(int vtx=0) const makVrv::DtModel
parentSceneObjectID() const makVrv::DtModel
pause()makVrv::DtOsgParticleSystemModelvirtual
position(int vtx=0) const makVrv::DtModel
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()makVrv::DtOsgParticleSystemModelprotectedvirtual
removePosition(int vtx)makVrv::DtModelvirtual
resume()makVrv::DtOsgParticleSystemModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDuration(double seconds)makVrv::DtOsgParticleSystemModelvirtual
setElementId(DtUniqueID id)makVrv::DtModelvirtual
setIntensity(float intensity)makVrv::DtOsgParticleSystemModelvirtual
setIsSupportModel(bool isSupport)makVrv::DtOsgParticleSystemModelvirtual
setMaxParticlesToEmit(int max)makVrv::DtOsgParticleSystemModelvirtual
setModelDefinition(const std::string &str)makVrv::DtOsgParticleSystemModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtOsgParticleSystemModelvirtual
setPosition(int vtx, const DtVector &position)makVrv::DtOsgParticleSystemModelvirtual
setScale(float scale)makVrv::DtOsgParticleSystemModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setVisible(bool isVisible)makVrv::DtOsgParticleSystemModelvirtual
setWindDirection(const DtVector &direction)makVrv::DtOsgParticleSystemModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_handleWindDirectionChanged(float dir)makVrv::DtOsgParticleSystemModelprotectedvirtual
slot_handleWindSpeedChanged(float speed)makVrv::DtOsgParticleSystemModelprotectedvirtual
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
start()makVrv::DtOsgParticleSystemModelvirtual
stop()makVrv::DtOsgParticleSystemModelvirtual
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
updateWind()makVrv::DtOsgParticleSystemModelprotectedvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
~DtModel()makVrv::DtModelvirtual
~DtOsgParticleSystemModel()makVrv::DtOsgParticleSystemModelvirtual
~DtParticleSystemModel()makVrv::DtParticleSystemModelvirtual

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (www.mak.com)