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makVrv::DtWaterOnScreen Member List

This is the complete list of members for makVrv::DtWaterOnScreen, including all inherited members.

activateRaindrops(bool on)makVrv::DtWaterOnScreen
activateSplashes(bool on)makVrv::DtWaterOnScreen
activateSpray(bool on)makVrv::DtWaterOnScreen
addEffect(std::string effect)makVrv::DtPostProcessorprotectedvirtual
addOceanSplash(float intensity)makVrv::DtWaterOnScreen
addRainDrop(float x, float y, float radius)makVrv::DtWaterOnScreen
addRaindrops(double time, float heading, float observerVelocity)makVrv::DtWaterOnScreenprotected
addSplashEffects(const DtObserverObject *observer, bool hasWaveSplashEffect)makVrv::DtWaterOnScreen
addSpray(double time, float heading)makVrv::DtWaterOnScreenprotected
addSprayEffects(const DtObserverObject *observer, bool hasOceanSprayEffect)makVrv::DtWaterOnScreen
anyEffectEnabled()makVrv::DtPostProcessorvirtual
CallbackMap typedefmakVrv::DtPostProcessorprotected
CallbackRefPtr typedefmakVrv::DtPostProcessorprotected
cameraForChannel(const DtChannel *channel)makVrv::DtPostProcessorvirtual
CameraMap typedefmakVrv::DtPostProcessorprotected
clearDrops()makVrv::DtWaterOnScreenprotected
clearNormalMap()makVrv::DtWaterOnScreenprotected
disableEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
disablePostProcessor()makVrv::DtPostProcessorvirtual
DtPostProcessor(const std::string &postProcessType, bool handles2D)makVrv::DtPostProcessor
DtWaterOnScreen(DtDe &de, const std::string &postProcessType, bool handles2D)makVrv::DtWaterOnScreen
effectEnabled(const std::string &effect)makVrv::DtPostProcessorvirtual
effectItrEnabled(EffectMap::iterator &effect)makVrv::DtPostProcessorprotectedvirtual
EffectMap typedefmakVrv::DtPostProcessorprotected
enableEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
enablePostProcessor()makVrv::DtPostProcessorvirtual
getNumActiveDrops() const makVrv::DtWaterOnScreen
handles2D() const makVrv::DtPostProcessorvirtual
hasEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
initialize()makVrv::DtWaterOnScreenprotectedvirtual
myActiveFlagmakVrv::DtWaterOnScreenprotected
myCameraMapmakVrv::DtPostProcessorprotected
myCullCallbackMapmakVrv::DtPostProcessorprotected
myDemakVrv::DtWaterOnScreenprotected
myEffectsmakVrv::DtPostProcessorprotected
myEnabledFlagmakVrv::DtPostProcessorprotected
myFragmentShadermakVrv::DtPostProcessorprotected
myGridmakVrv::DtWaterOnScreenprotected
myHandles2DFlagmakVrv::DtPostProcessorprotected
myInputTexturemakVrv::DtPostProcessorprotected
myLastDropEmissionTimemakVrv::DtWaterOnScreenprotected
myLastSprayEmissionTimemakVrv::DtWaterOnScreenprotected
myLastUpdateTimemakVrv::DtWaterOnScreenprotected
myNormalImagemakVrv::DtWaterOnScreenprotected
myNormalImageDatamakVrv::DtWaterOnScreenprotected
myNormalMapmakVrv::DtWaterOnScreenprotected
myNormalMapClearDatamakVrv::DtWaterOnScreenprotected
myNormalMapClearDataInitializedmakVrv::DtWaterOnScreenprotected
myNumActiveDropsmakVrv::DtWaterOnScreenprotected
myOutputTexturemakVrv::DtPostProcessorprotected
myProgrammakVrv::DtPostProcessorprotected
myQuadmakVrv::DtPostProcessorprotected
myRaindropsActiveFlagmakVrv::DtWaterOnScreenprotected
mySignalsmakVrv::DtWaterOnScreenprotected
mySplashesActiveFlagmakVrv::DtWaterOnScreenprotected
mySplashIntensitymakVrv::DtWaterOnScreenprotected
mySprayActiveFlagmakVrv::DtWaterOnScreenprotected
mySprayIntensitymakVrv::DtWaterOnScreenprotected
myTypemakVrv::DtPostProcessorprotected
myUnderwaterFlagmakVrv::DtWaterOnScreenprotected
myVertexShadermakVrv::DtPostProcessorprotected
myWaterOnScreenSizemakVrv::DtWaterOnScreenprotectedstatic
outputTexture()makVrv::DtPostProcessorvirtual
postProcessorEnabled() const makVrv::DtPostProcessorvirtual
releaseGLObjects()makVrv::DtPostProcessorvirtual
reset()makVrv::DtWaterOnScreenprotected
setActiveStatus()makVrv::DtWaterOnScreenprotected
setEnablePostProcessor(bool enabled)makVrv::DtPostProcessorprotectedvirtual
setFragmentShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setFragmentShaderSource(const char *source)makVrv::DtPostProcessorvirtual
setInputTexture(const DtChannel *channel, osg::Texture2D *texture)makVrv::DtPostProcessorvirtual
setIsFinalEffect(const DtChannel *channel, bool final)makVrv::DtPostProcessorvirtual
setIsUnderwater(bool underwater)makVrv::DtWaterOnScreen
setSplashIntensity(float intensity)makVrv::DtWaterOnScreen
setSprayIntensity(float intensity)makVrv::DtWaterOnScreen
setVertexShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setVertexShaderSource(const char *source)makVrv::DtPostProcessorvirtual
setWaterOnScreenSize(double size)makVrv::DtWaterOnScreen
slot_waterOnScreenSizeChanged(double value)makVrv::DtWaterOnScreenprotected
slot_windowRemoved(DtWindow *window)makVrv::DtWaterOnScreenprotected
supportedEffects()makVrv::DtPostProcessorvirtual
type() const makVrv::DtPostProcessorvirtual
update(DtChannel *channel)makVrv::DtWaterOnScreenvirtual
updateAndDrawDrops(double elapsedTime)makVrv::DtWaterOnScreenprotected
waterOnScreenSize()makVrv::DtWaterOnScreenstatic
~DtPostProcessor()makVrv::DtPostProcessorvirtual
~DtWaterOnScreen()makVrv::DtWaterOnScreenvirtual

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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