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fireMissionInformation.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include "vrfutil/readerWriter.h"
13 #include "vrfutil/rwVector.h"
14 #include "vrfutil/rwInt.h"
15 #include "vrfutil/rwList.h"
16 #include "vrfutil/rwString.h"
17 #include "vrfutil/rwReal.h"
18 #include "vrfutil/rwTaitBryan.h"
19 #include <vl/hostStructs.h>
21 #include <vrfutil/rwUUID.h>
22 
23 #include <map>
24 
28 
30 
33 {
34 public:
36 
38  DtReaderWriterRegistry* const parentRegistry = 0);
39 
41  DtReaderWriterRegistry* const parentRegistry = 0);
42 
44  DtFireMissionInformation(const DtString & writeName,const DtFireMissionInformation& orig,
45  DtReaderWriterRegistry* const parentRegistry = 0);
46 
47  virtual ~DtFireMissionInformation();
48 
50 
51  const DtRwVector& currentTargetLocation() const {return myCurrentTargetLocation; };
52  void setCurrentTargetLocation(const DtVector& loc) { myCurrentTargetLocation=loc; };
53 
57  const DtRwVrfObjectReference& target() const { return myTarget; };
58 
60  void setTarget(const DtUUID& name) { myTarget.setUUID(name); };
61 
62  const DtRwString& ammoType() const { return myAmmoType; };
63  void setAmmoType(const DtString& ammo) { myAmmoType = ammo; };
64 
65  const DtRwInt numberOfRounds() const { return myNumberRounds; };
66  void setNumberOfRounds(const int num) { myNumberRounds = num; };
67 
69  virtual void setHeightAboveTerrain(DtReal height) { myHeightAboveTerrain = height; };
71  virtual DtReal heightAboveTerrain() { return myHeightAboveTerrain; };
72 
74  virtual void setMuzzleSpeed(DtReal v) { myMuzzleSpeed = v; myMuzzleSpeed.setValueSpecified(true);};
76  virtual DtRwReal muzzleSpeed() { return myMuzzleSpeed; };
77 
79  virtual void setMuzzleOrientation(const DtRwTaitBryan & o) { myMuzzleOrientation = o; myMuzzleOrientation.setValueSpecified(true);};
81  virtual DtRwTaitBryan & muzzleOrientation() { return myMuzzleOrientation; };
82 
83 protected:
84  DtRwVrfObjectReference myTarget;
91 };
92 
95 
97 typedef std::map<DtString, DtFireMissionInformation> DtMappedFireMissionList;
98 

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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