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humanWeaponStateActuator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2003 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
11 
12 #pragma once
13 
15 
16 class DtIntegerInputPort;
18 
30 {
31 
32 public:
33 
37  DtVrfObject* owner,
38  DtSimManager* simManager,
39  DtComponentDescriptor* desc = 0,
40  DtReaderWriterRegistry* parentRegistry = 0);
41 
43  virtual ~DtHumanWeaponStateActuator();
44 
47  virtual const char* type() const;
48 
53  virtual void tick();
54 
58  static DtSimComponent * creator(const DtString& name,
59  DtVrfObject* owner,
60  DtSimManager* simManager,
61  DtComponentDescriptor* desc = 0,
62  DtReaderWriterRegistry* parentRegistry = 0);
63 
64 protected:
65 
67  virtual bool createPorts();
68 
72  virtual bool postureSuitableForFiring(DtLifeformState posture);
73 
74 
75 protected:
76 
79 
82  const DtHumanWeaponStateActuator& orig);
83 
86  const DtHumanWeaponStateActuator& orig);
87 
88 protected:
89 
92 
99 
101 
103 };

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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