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priorityUpdater.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
12 #include <vrvCore/DtUniqueID.h>
13 #include <vrvCore/DtTickable.h>
14 
15 #include <boost/signals.hpp>
16 
17 namespace makVrv
18 {
19  class DtSceneObject;
20  class DtSceneObjectAgent;
21  class DtDe;
22  class DtModel;
23 }
24 
25 namespace makVrf
26 {
30  {
31  public:
34 
36  virtual ~DtPriorityUpdater();
37 
39  virtual void setPriority(unsigned int);
40 
42  virtual void setSceneObject(makVrv::DtSceneObject*);
43 
44  protected:
46  virtual void update( DtTime tNow );
47 
48  virtual bool needsUpdate( DtTime tNow );
49 
50  virtual void slot_sceneObjectToBeDeleted( const makVrv::DtUniqueID& id );
51 
52  virtual void updatePriorityForModel(makVrv::DtModel*);
53 
54  protected:
58  unsigned int myPriority;
59  unsigned int myLastMaxPriority;
60  unsigned int myLastSceneObjectSize;
61 
62  static unsigned int theMaxPriority;
63 
67  boost::signalslib::connection mySceneObjectConnection;
68  };
69 }

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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