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include
gdb
terrainSelection.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2005 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: terrainSelection.h,v $ $Revision: 1.8 $ $State: Exp $
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******************************************************************************/
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#ifndef terrainSelection_H_
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#define terrainSelection_H_
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#include "
gdb/gdbDefines.h
"
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#include "
gdb/allTypesPolygon.h
"
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#include <vlutil/vlConfig.h>
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#include <set>
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class
Coordinate_System
;
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class
DtExtent
;
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class
DtPoint
;
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class
DtPolygon2D
;
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typedef
DtAllTypesPolygon
DtTerrainElement
;
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typedef
std::set<DtTerrainElement*>
DtTerrainSelection
;
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typedef
DtTerrainSelection::iterator
DtTerrainElementIter
;
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typedef
DtTerrainSelection::const_iterator
DtTerrainElementConstIter
;
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DT_DLL_gdb
void
DtRemoveFromSelection
(
DtTerrainSelection
& primarySelection,
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const
DtTerrainSelection
& selectionToRemove);
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DT_DLL_gdb
void
DtToggleSelection
(
DtTerrainSelection
& primarySelection,
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const
DtTerrainSelection
& selectionToToggle);
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DT_DLL_gdb
void
DtAddToSelection
(
DtTerrainSelection
& primarySelection,
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const
DtTerrainSelection
& selectionToAdd);
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DT_DLL_gdb
bool
xyPointInPolygon
(
const
DtAllTypesPolygon
& polygon,
const
DtPoint
& point);
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#endif
Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)