12 #include <vlutil/vlFilename.h>
13 #include <vlutil/vlHashlist.h>
14 #include <vlutil/vlHashKeys.h>
15 #include <vlutil/vlList.h>
16 #include <vl/hostStructs.h>
38 virtual bool readObjectMap(
const DtFilename& objectMap);
39 virtual bool readObjectMapFromZipFile(
const DtFilename& scenarioZipFile,
const DtFilename& objectMap);
43 virtual std::set<DtSimulationAddress> scenarioBackends()
const;
53 virtual bool composeOrderOfBattleFile(
54 const DtFilename& targetFileName,
const DtList& files,
DtString& sError,
void* zf = 0);
57 virtual bool saveOrderOfBattleToZipFile(
58 const DtFilename& targetFileName,
const DtList& files,
DtString& sError,
void* zf = 0);
60 virtual bool saveOrderOfBattleToFile(
61 const DtFilename& targetFileName,
const DtList& files,
DtString& sError);
66 virtual bool composeScenarioScriptsFile(
67 const DtFilename& targetFileName,
const DtString& files,
void* zf = 0);
72 virtual bool composeOrbatFile(
73 const DtFilename& targetFileName,
const DtString& files,
void* zf = 0);
77 virtual bool composePlanFile(
78 const DtFilename& targetFileName,
const DtList& files,
void* zf = 0);
82 virtual bool composeHostilityFile(
83 const DtFilename& targetFileName,
const DtList& files,
void* zf = 0);
87 virtual bool composeScenarioExtrasFile(
88 const DtFilename& targetFileName,
const DtList& files,
void* zf = 0);
92 virtual bool createMapFile(
93 const DtFilename& targetFileName,
94 const DtList& simAddresses,
const DtList& oobFiles,
95 const DtList& planFiles,
96 bool preserveMappings =
true,
void* zf = 0);
98 std::vector<DtFilename>& customComponentAttachmentFilenames();
99 const std::vector<DtFilename>& customComponentAttachmentFilenames()
const;
108 virtual bool decompose(
const DtFilename& orderOfBattle,
109 const DtFilename& plan,
const DtFilename& globalPlan,
bool& hasGlobalWeatherObject,
110 bool& hasGlobalDynamicTerrainObject);
111 virtual bool decomposeFromZipFile(
const DtFilename& scenarioZipFile,
const DtFilename& orderOfBattle,
112 const DtFilename& plan,
const DtFilename& globalPlan,
bool& hasGlobalWeatherObject,
113 bool& hasGlobalDynamicTerrainObject);
117 virtual bool decomposeScenarioScriptsFile(
const DtFilename&);
118 virtual bool decomposeScenarioScriptsFromZipFile(
const DtFilename& scenarioZipFile,
const DtFilename& scriptsFile);
122 virtual bool decomposeOrbatFile(
const DtFilename&);
123 virtual bool decomposeOrbatFromZipFile(
const DtFilename& scenarioZipFile,
const DtFilename& orbatFile);
127 virtual bool decomposeComponentAttachmentFile(
const DtFilename& originalFile,
128 unsigned numBackends);
131 virtual DtFilename* getOrderOfBattleFile(
132 const DtSimulationAddress& addr)
const;
133 virtual DtFilename* getScenarioScriptsFile(
const DtSimulationAddress& addr)
const;
134 virtual DtFilename* getOrbatFile(
const DtSimulationAddress& addr)
const;
135 virtual DtFilename* getPlanFile(
136 const DtSimulationAddress& addr)
const;
137 virtual DtFilename* getGlobalPlanFile(
const DtSimulationAddress& addr)
const;
140 virtual const DtFilename& getComponentAttachmentFile(
unsigned idx)
const;
144 virtual const DtFilename& tempDirectory();
145 virtual void setTempDirectory(
const DtFilename& f);
148 virtual void setFilePrefix(
const DtString&);
149 virtual const DtString& filePrefix()
const;
152 virtual bool storeFileInZipFile(
void* zf,
const DtFilename& sourceFile,
const DtFilename& destFile);
153 virtual bool storeStringInZipFile(
void* zf,
const DtString&,
const DtFilename& target);
157 virtual void clear();
158 virtual bool createBackendFiles(
159 const DtFilename& origFileName,
160 DtHashList& createdFiles,
const char* prefix =
"(\n",
161 bool* hasGlobalWeatherObject = 0,
bool* hasGlobalDynamicTerrainObject = 0);
162 virtual bool createBackendFilesFromZip(
const DtFilename&
zipFile,
163 const DtFilename& origFileName,
164 DtHashList& createdFiles,
const char* prefix =
"(\n",
165 bool* hasGlobalWeatherObject = 0,
bool* hasGlobalDynamicTerrainObject = 0);
166 virtual bool finalizeBackendFilesParse(
const DtFilename& origFileName,
167 DtHashlist& createdFiles,
const char* prefix,
168 bool* hasGlobalWeatherObject,
bool* hasGlobalDynamicTerrainObject = 0);
172 virtual bool composePlanFileBody(FILE* fp,
const DtList& files);
173 virtual bool composePlanFileBody(
DtString& fp,
const DtList& files);
176 virtual bool fastProcess(
const DtFilename& fullname, FILE* fp,
DtString* returnBuffer,
int&
size);
179 virtual bool fastProcessPlanFileBody(
const DtFilename& fullname, FILE* fp,
DtString* returnBuffer,
int& size);