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vrfMunitionDetonationManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
16 #include <vrvCore/DtUniqueID.h>
17 #include <matrix/vlVector.h>
18 
20 class DtIfEmbarkObject;
21 
22 namespace makVrf
23 {
24  class DtInteractionFacadeCollection;
25 
28  {
29  public:
30 
33 
34  virtual HandlerType type() const { return Detonation; };
35 
36  virtual bool clampAtClosestPolygonOnPlacement() const;
37  virtual bool canSetActivationTime() const;
38  virtual bool needsEmbarkOnCheck() const;
39  virtual bool canEmbark() const;
40 
43  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
44 
45  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface*);
46 
48  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView = 0);
49 
50  virtual void initializeEventProcessor();
51 
52  virtual bool canChangePositionOnly() const;
53 
54  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView,
55  makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView);
56 
57  virtual void setDetonationData(const DtDetonationInteractionData&);
58  const DtDetonationInteractionData& detonationData() const { return myDetonationData; };
59 
60  protected:
61  DtDetonationInteractionData myDetonationData;
62  };
63 
64  typedef DtVrfObjectManipulationHandlerCreator<DtVrfMunitionDetonationManipulationHandler>
66 }

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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