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include
vrfGuiCore
vrfWeatherManipulationHandler.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrfGuiCore/vrfGuiCore.h
>
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#include <
vrfGuiCore/vrfBoxManipulationHandler.h
>
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#include <
vrfGuiCore/vrfShapeManipulationHandler.h
>
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#include <
vrfGuiCore/vrfCircleManipulationHandler.h
>
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#include <
vrfplan/changeWeatherCommand.h
>
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namespace
makVrf
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{
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class
DT_DLL_VRFGUICORE
DtVrfWeatherBoxManipulationHandler
:
public
DtVrfBoxManipulationHandler
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{
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public
:
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DtVrfWeatherBoxManipulationHandler
(
makVrv::DtDe
& );
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virtual
~
DtVrfWeatherBoxManipulationHandler
();
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virtual
void
setWeatherCreationCommand(
const
DtChangeWeatherCommand
&);
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const
DtChangeWeatherCommand
& weatherCommand()
const
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{
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return
myWeatherCommand;
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}
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virtual
HandlerType
type
()
const
{
return
Weather
; };
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protected
:
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virtual
bool
createVrfObject(
DtVrfObjectFacadeInterface
*);
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virtual
void
postCreateInitialize(
DtVrfObjectFacadeInterface
*);
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virtual
DtVrfObjectFacadeInterface
* createLocalRepresentation(
DtVrlinkSimulatedBaseStateView
* editStateView,
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makVrv::DtUniqueID
sceneObjectId,
DtVrlinkSimulatedBaseStateView
* principalStateView );
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virtual
DtVrfObjectFacadeInterface
* createLocalRepresentation(
DtVrlinkSimulatedBaseStateView
* editStateView);
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protected
:
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DtChangeWeatherCommand
myWeatherCommand
;
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};
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typedef
DtVrfObjectManipulationHandlerCreator<DtVrfWeatherBoxManipulationHandler>
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DtVrfWeatherBoxManipulationHandlerCreator
;
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class
DT_DLL_VRFGUICORE
DtVrfWeatherAreaManipulationHandler
:
public
DtVrfShapeManipulationHandler
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{
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public
:
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DtVrfWeatherAreaManipulationHandler
(
makVrv::DtDe
& );
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virtual
~
DtVrfWeatherAreaManipulationHandler
();
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virtual
void
setWeatherCreationCommand(
const
DtChangeWeatherCommand
&);
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const
DtChangeWeatherCommand
& weatherCommand()
const
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{
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return
myWeatherCommand;
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}
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virtual
HandlerType
type
()
const
{
return
Weather
; };
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protected
:
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virtual
bool
createVrfObject(
DtVrfObjectFacadeInterface
*);
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virtual
void
postCreateInitialize(
DtVrfObjectFacadeInterface
*);
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virtual
DtVrfObjectFacadeInterface
* createLocalRepresentation(
DtVrlinkSimulatedBaseStateView
* editStateView,
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makVrv::DtUniqueID
sceneObjectId,
DtVrlinkSimulatedBaseStateView
* principalStateView );
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virtual
DtVrfObjectFacadeInterface
* createLocalRepresentation(
DtVrlinkSimulatedBaseStateView
* editStateView);
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protected
:
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DtChangeWeatherCommand
myWeatherCommand
;
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};
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typedef
DtVrfObjectManipulationHandlerCreator<DtVrfWeatherAreaManipulationHandler>
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DtVrfWeatherAreaManipulationHandlerCreator
;
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class
DT_DLL_VRFGUICORE
DtVrfWeatherCircleManipulationHandler
:
public
DtVrfCircleManipulationHandler
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{
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public
:
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DtVrfWeatherCircleManipulationHandler
(
makVrv::DtDe
& );
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virtual
~
DtVrfWeatherCircleManipulationHandler
();
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virtual
void
setWeatherCreationCommand(
const
DtChangeWeatherCommand
&);
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const
DtChangeWeatherCommand
& weatherCommand()
const
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{
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return
myWeatherCommand;
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}
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virtual
HandlerType
type
()
const
{
return
Weather
; };
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protected
:
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virtual
bool
createVrfObject(
DtVrfObjectFacadeInterface
*);
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virtual
void
postCreateInitialize(
DtVrfObjectFacadeInterface
*);
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virtual
DtVrfObjectFacadeInterface
* createLocalRepresentation(
DtVrlinkSimulatedBaseStateView
* editStateView,
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makVrv::DtUniqueID
sceneObjectId,
DtVrlinkSimulatedBaseStateView
* principalStateView );
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virtual
DtVrfObjectFacadeInterface
* createLocalRepresentation(
DtVrlinkSimulatedBaseStateView
* editStateView);
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protected
:
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DtChangeWeatherCommand
myWeatherCommand
;
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};
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typedef
DtVrfObjectManipulationHandlerCreator<DtVrfWeatherCircleManipulationHandler>
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DtVrfWeatherCircleManipulationHandlerCreator
;
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}
Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (
www.mak.com
)