14 #include <osg/BoundingSphere>
49 virtual void setParentSceneObject(
const DtUniqueID& sceneObjID );
58 virtual void setOcclusionEnabled(
bool enabled );
61 virtual void setColor(
const osg::Vec4& color );
67 virtual void update();
71 virtual void setNewParticleVisible(
bool enabled );
81 virtual DtOsgRibbon* createRibbonEffect(
const osg::Vec3& pointA,
82 const osg::Vec3& pointB );
112 static void registerCreator(
DtDe& de );