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DtDummyCharacterModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
14 
15 namespace makVrv
16 {
21  {
22  public:
25  static bool instanceCreated;
26 
29 
30  //DTOR
31  virtual ~DtDummyCharacterModel();
32 
34 
35 
36  virtual void addToScene(const makVrv::DtUniqueID&, int modelSet,
37  int visualizerType );
38 
39  virtual void removeFromScene();
40 
41  virtual void setCharacterModel(const std::string& appearanceName);
42 
43  virtual void setDefaultAppearance(const std::string& appearanceName);
44  virtual void setAppearance(const std::string& appearanceName);
45  virtual void setHeadAppearance(const std::string& appearanceName);
46  virtual void setItemAppearance(const std::string& appearanceName);
47 
48  virtual void beginAppearanceEffect(const std::string& effect,const std::string& overrideLink,
49  float overrideScale,const DtVector& overrideOffset,float overrideDuration ){;}
50  virtual void endAppearanceEffect(int instantly, const std::string& effect,const std::string& overrideLink){;}
51 
52  virtual void executeGesture(const std::string& gestureName, int reps,
53  float overallDuration, float channelAWeight){;}
54  virtual void endGesture(const std::string& gestureName,float rampDown){;}
55 
56  virtual void setFlamesPresent(bool val){;}
57  virtual void setEnginePlume(bool val){;}
58  virtual void setEngineSmoke(bool val){;}
59  virtual void setTrailState(bool val){;}
60  virtual void setLightState(unsigned int light, unsigned int lightState){;}
61  virtual void fireWeapon(){;}
62 
64  virtual void setDesiredAction(const std::string& action,float speed);
65 
67  virtual void forceAction(const std::string& action, float speed, int autoChooseTransitionBehavior);
68 
70  virtual void forceTemporaryAction(const std::string& action, double duration);
71 
74  virtual void unforceAction();
75 
77  virtual void setSpeed(float speed);
78 
80  virtual void setPosture(int posture);
81 
83  virtual bool weaponDeployed() const;
84 
86  virtual void setWeaponDeployed(bool deployed);
87 
90  virtual void die(const std::string& deathAction);
91 
93  virtual void revive(const std::string& aliveAction);
94 
96  virtual void setPaused(bool paused);
97 
100  virtual std::string className() const;
101 
105  virtual void setIsSupportModel(bool isSupport);
106 
109  virtual void setModelScalingEnabled( bool b );
110 
111  virtual void setEmbarked( bool b );
112  virtual void setScale(const DtVector& scale);
113  virtual void setWeight(float weightScale);
115  virtual void setPartOrientation(int,const DtTaitBryan &,const DtVector &){;}
116 
118  virtual void setPartTranslation(int partNumber,
119  const DtVector& translation, const DtVector& velocity){;}
120 
122  virtual void setPartVisibility(int partNumber, bool visible){;}
123 
125  virtual void setEnableAnimationSmoothing(bool);
126 
127  virtual void setSelected(bool){;}
128  virtual void setTextureVariations(std::vector<DtCharacterTextureVariationInfo> & varationInfoArray, int force){ ; }
129 
130 
131  virtual void setDynamicSensorRegion( const std::string&, bool) {;}
132  };
133 
134 }

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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