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include
vrvOsg
DtDynamicTerrainSequenceNode.h
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/******************************************************************************
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** Copyright (c) 2016 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvOsg/DtMultiReferencedNodeContainer.h
>
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#include <vlutil/vlString.h>
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#include <osg/Group>
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#include <osg/Sequence>
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#include <boost/unordered_map.hpp>
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#include <list>
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namespace
osg
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{
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class
NodeVisitor
;
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}
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namespace
makVrv
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{
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class
DT_DLL_VRVOSG
DtSequenceInstanceState
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{
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public
:
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// the current mode
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osg::Sequence::SequenceMode
myMode
;
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// This is the current animation frame
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int
myValue
;
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// time this frame started.
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double
myStart
;
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// how many times to repeat- default param is -1, repeat forever
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int
myNreps
;
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// set to nreps and counts down every traversal,
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// stopping when it gets to zero.
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int
myNrepsRemain
;
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};
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class
DT_DLL_VRVOSG
DtDynamicTerrainSequenceNode
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:
public
osg::Sequence
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,
public
DtMultiReferencedNodeContainer
<DtSequenceInstanceState>
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{
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public
:
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DtDynamicTerrainSequenceNode
();
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DtDynamicTerrainSequenceNode
(
const
DtDynamicTerrainSequenceNode
& sequence,
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const
osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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DtDynamicTerrainSequenceNode
(
const
osg::Sequence& sequence,
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const
osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual
~
DtDynamicTerrainSequenceNode
();
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virtual
void
reset(
DynamicTerrain::NodePathHash
hashIndex );
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protected
:
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virtual
void
traverse(osg::NodeVisitor& nv);
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virtual
void
collectState(
DynamicTerrain::NodePathHash
hashIndex );
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virtual
void
instantiateState(
DynamicTerrain::NodePathHash
hashIndex );
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protected
:
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};
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}
Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)