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include
vrvVrl
DtEntityHeightAboveTerrainLinesCommand.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include <
vrvCore/DtVrvCommand.h
>
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#include <
vrvVrl/vrvVrl.h
>
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namespace
makVrv
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{
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class
DT_DLL_VRVVRL
DtEntityHeightAboveTerrainLinesCommand
:
public
DtVrvCommand
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{
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public
:
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DtEntityHeightAboveTerrainLinesCommand
();
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virtual
~
DtEntityHeightAboveTerrainLinesCommand
();
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virtual
bool
isEnabled()
const
;
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virtual
void
setEnabled(
bool
state);
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virtual
bool
isSelectedOnly()
const
;
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virtual
void
setSelectedOnly(
bool
state);
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virtual
void
execute(
DtDe
& de);
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protected
:
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bool
myState
;
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bool
mySelectedOnly
;
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};
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class
DT_DLL_VRVVRL
DtEntityHeightAboveTerrainLinesCommandCreator
:
public
DtVrvCommandCreator
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{
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public
:
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DtEntityHeightAboveTerrainLinesCommandCreator
(
GlobalIdConvertFunc
func):
DtVrvCommandCreator
(func) {}
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virtual
~DtEntityHeightAboveTerrainLinesCommandCreator
() {}
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virtual
DtVrvCommand
* create(
vrvControlToolkit::DtVrvControl_v1
* control);
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};
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}
//makVrv::
Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)