VR-Forces 4.7 Class Documentation
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DtGeometrySpecification.h File Reference

DtGeometrySpecification class declaration. More...

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Classes

class  makVrv::DtLodInfo
 Notion of an LOD, which essentially is start/end ranges and some user value(s) More...
struct  makVrv::DtGpuAxisAlignedBoundingBox
 Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vector4_32 (as opposed to DtAxisAlignedBoundingBox) This is so that this lines up with the GPU SSBO/buffers and can be consumed directly by the GPU. More...
struct  makVrv::DtGeometrySpecification
 Structure that is packed for consumption by GPU for indirect rendering. More...

Namespaces

namespace  makVrv
 Contains DtGameControllerInformation class.

Typedefs

typedef std::vector
< DtGeometrySpecification > 
makVrv::VectorGeometryLocations
 Each model type can have a number of geometries.

Detailed Description

DtGeometrySpecification class declaration.


Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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