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DtGlTextureUtils.h
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1 #pragma once
3 #include <GL/glew.h>
4 
5 namespace makVrv
6 {
8  {
9  public:
10  static void MakeResidentIfNecessary(GLuint textureID);
11  static GLuint64 GetAddress(GLuint textureID);
12  static bool isTexture(GLuint textureID);
13  };
14 }

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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