13 #include <matrix/vlMath.h>
92 virtual void apply(osg::LightSource& light);
94 virtual void apply(osg::Node& node);
96 virtual void apply(osg::Group& group);
98 virtual void apply(osg::Geode& geode);
100 virtual void apply(osg::LOD& lod);
102 virtual void apply(osg::Sequence& sequence);
104 virtual void apply(osg::Switch& sw);
106 virtual void apply(osgSim::MultiSwitch& multiswitch);
108 virtual void apply(osgSim::DOFTransform& dof);
111 virtual void setDefaultLightPointRange(
float range );
120 virtual void pushStateSet(osg::Node& node);
125 virtual void popStateSet(osg::Node& node);