15 #include <osg/Geometry>
16 #include <osg/BlendFunc>
18 #include <osgSim/LightPoint>
19 #include <osgSim/LightPointNode>
36 bool isShadowCamera(osg::RenderInfo& renderInfo)
const;
39 virtual bool isSmallFeature(
const osg::Matrixf& drawableMatrix, osg::ref_ptr<osg::Camera> camera,
40 float lightMinPixelSize);
43 virtual bool processSector(
const osg::Matrixd& drawableMatrix);
46 virtual bool update(
double frameTime, osg::Drawable* drw,
double lastShaderReload);
49 virtual void setDaylightControlled(
bool b);
52 virtual bool daylightControlled();
56 virtual osgSim::LightPointNode*
const lightPointNode()
const;