14 #include <osg/Texture2D>
24 osg::Texture::InternalFormatMode
mode,
const std::string& parentFilePath);
27 virtual void load(
const osg::Texture2D& texture, osg::State& state)
const;
28 virtual void subload(
const osg::Texture2D& texture, osg::State& state)
const;
39 osg::Texture::InternalFormatMode
_mode;