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include
vrvOsg
DtOsgWindowPolygonInstance.h
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/******************************************************************************
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** Copyright (c) 2009 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtOsgWindowPolygonInstance.h,v $ $Revision: 1.17 $ $State: Exp $
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******************************************************************************/
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#ifndef DtOsgWindowPolygonInstance_H_
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#define DtOsgWindowPolygonInstance_H_
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvCore/DtWindowPolygonInstance.h
>
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#include <osg/Vec2>
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namespace
makVrv
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{
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class
DtDe;
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class
DtPolygon;
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class
DT_DLL_VRVOSG
DtOsgWindowPolygonInstance
:
public
DtWindowPolygonInstance
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{
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public
:
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DtOsgWindowPolygonInstance
(
DtDe
& de);
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virtual
~
DtOsgWindowPolygonInstance
();
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virtual
void
setVisible(
bool
isVisible);
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virtual
void
setFillPattern(
unsigned
int
fillPattern);
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virtual
void
setScale(
double
scale);
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virtual
void
setRotation(
double
rotation);
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virtual
void
setNumVertices(
unsigned
int
numVertices);
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virtual
void
setVertex(
int
i,
double
x,
double
y);
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virtual
void
setColor(
float
r,
float
g,
float
b,
float
a);
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virtual
void
setFill(
bool
fill);
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virtual
const
VertexList
& vertices()
const
;
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virtual
bool
visible()
const
;
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protected
:
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static
osg::Vec2 rotate(
const
osg::Vec2& v,
double
rad);
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static
osg::Vec2 translate(
const
osg::Vec2& v,
const
osg::Vec2& translation );
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static
osg::Vec2 scale(
const
osg::Vec2& v,
double
s );
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virtual
void
updateVertices();
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void
createPolygon();
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DtDe
&
myDe
;
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DtPolygon
*
myPolygon
;
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VertexList
myVertices
;
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double
myRotation
;
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double
myScale
;
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unsigned
int
myFillPattern
;
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float
myColorR
, myColorG, myColorB, myColorA;
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bool
myFill
;
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};
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}
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#endif
Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)