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include
vrvVirtualReality
DtSubmitOverlayCallback.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2018 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include "
vrvVirtualReality/vrvVirtualReality.h
"
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#include <osg/Texture2D>
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#include <osg/Camera>
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#include <osg/Matrixd>
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namespace
makVrv
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{
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class
DT_DLL_VRVVR
DtSubmitOverlayCallback
:
public
osg::Camera::DrawCallback
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{
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private
:
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DtSubmitOverlayCallback
();
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DtSubmitOverlayCallback
(
const
DtSubmitOverlayCallback
& orig);
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DtSubmitOverlayCallback
& operator=(
const
DtSubmitOverlayCallback
&);
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public
:
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DtSubmitOverlayCallback
(osg::Texture2D* tex,
DtDe
& de);
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virtual
~
DtSubmitOverlayCallback
();
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virtual
void
operator()(osg::RenderInfo& renderInfo)
const
;
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virtual
osg::Matrixd offsetMatrix();
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virtual
void
setOffsetMatrix(
const
osg::Matrixd& mat);
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virtual
void
setFlipOverlay(
bool
flip);
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virtual
bool
flipOverlay()
const
;
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protected
:
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DtDe
&
myDe
;
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uint64_t
myOverlay
;
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osg::ref_ptr<osg::Texture2D>
myOverlayTexture
;
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osg::Matrix
myOffsetMatrix
;
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bool
myFlipOverlay
;
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};
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}
Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)