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aggregateCombatAdjustmentController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2018 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
13 
15 
18 {
19 public:
22  DtSimManager * simManager, DtComponentDescriptor* desc = NULL,
23  DtReaderWriterRegistry * parentRegistry = 0);
24 
27 
28 private:
31 
34 
35 public:
36  virtual const char* type() const;
37 
39  virtual bool init();
40 
41  virtual void preFirstTickInit();
42 
44  static DtSimComponent* creator(const DtString & name, DtVrfObject* owner,
45  DtSimManager * simManager, DtComponentDescriptor* desc,
46  DtReaderWriterRegistry * parentRegistry);
47 
48 protected:
49 
51 };
52 

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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